May 15, 2005, 11:07 AM // 11:07
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#1
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Ascalonian Squire
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I hate this game.
Not really, but right now I'm about ready to uninstall the game, stick the CD in the microwave and set the box on fire.
The signet capture system is garbage. Whoever's idea it was to make you run through 9821418 annoying mobs, that all do snares and knockdown and drop shit loot and give shit xp, for 2 hours just to finally get to the monster with the elite you're looking for out in the middle of god knows where, only to have your mage henchman kill it in 8 seconds before you can actually capture the skill should be SHOT IN THE FACE.
JUST MAKE ELITES BUYABLE ALREADY, LIKE THEY WERE BEFORE RETAIL. PUT THE TRAINERS IN THE WaW AREAS OR SOMETHING. /breath
The netcode, warping, and collision detection is ridiculously bad. Getting sucked under bridges, spawning inside the arena pads and getting stuck for the match, people flying midair in the Hall of Heroes, running between players and monsters, only to get sucked behind a wall or inside a group of said monsters/players seconds later, surrounded and unable to escape, crossing bridges only to get trapped in players/monsters BELOW YOU.. WTF IS GOING ON?!
I've spoken with alpha players and they've said Arena Net's trying to reduce the amount of data send back and forth between the client and server. If that's the case then they need to stop being stingy and FIX THIS SHIT.
/rant (What a waste of a Saturday night. And no, I never did end up capturing that elite)
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May 15, 2005, 11:17 AM // 11:17
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#2
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Banned
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When compared with many other MMOs at release, Guild Wars is surprisingly smooth and stable.
I share your feelings about the capture system, though. The only reason I'm glad it's around is that it forces me to explore areas I normally wouldn't.
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May 15, 2005, 11:24 AM // 11:24
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#3
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Frost Gate Guardian
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Quote:
Originally Posted by Jericho
When compared with many other MMOs at release, Guild Wars is surprisingly smooth and stable.
I share your feelings about the capture system, though. The only reason I'm glad it's around is that it forces me to explore areas I normally wouldn't.
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The capture system is garbage and you should not be forced to do anything. PvE players should be able to purchase there skills from the skill trainers and pvp should be able to unlock there skills with the click of a button. The game is nothing like it was toted to be all bwe and I for one and disappointed.
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May 15, 2005, 11:39 AM // 11:39
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#4
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Ascalonian Squire
Join Date: May 2005
Location: Scotland
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Yeah I am really starting to hate the capture system. It wouldnt be so bad if it was actually easy to get groups doing specific capture runs but its impossible unless you arrange it with your guild or friends.
Trying to get elite skills in the shiverpeaks and desert with a henchman group is really frustrating. Atleast in the ring of fire it is all missions so you can just join a mission group.
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May 15, 2005, 11:44 AM // 11:44
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#5
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Academy Page
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*In Translation...*
Gimmie gimmie gimmie gimmie gimmie gimmie gimmie NOW!!!!!
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May 15, 2005, 12:05 PM // 12:05
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#6
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Quote:
Originally Posted by Sidra Meum
*In Translation...*
Gimmie gimmie gimmie gimmie gimmie gimmie gimmie NOW!!!!!
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Not really. What you're hearing is people who've invested their money and time into this game pointing out some problems. I don't care how cheap or how free something is... if it's broke, it's annoying.
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May 15, 2005, 12:57 PM // 12:57
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#7
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Ascalonian Squire
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Quote:
Originally Posted by Deku
Yeah I am really starting to hate the capture system. It wouldnt be so bad if it was actually easy to get groups doing specific capture runs but its impossible unless you arrange it with your guild or friends.
Trying to get elite skills in the shiverpeaks and desert with a henchman group is really frustrating. Atleast in the ring of fire it is all missions so you can just join a mission group.
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Yeah, but the problem is that the only people outside of your guild who will want to help you are those who need the skill as well. However you put it, 6 elementalists aren't going to do well running to an elite for a skill.
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May 15, 2005, 02:00 PM // 14:00
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#8
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Frost Gate Guardian
Join Date: Apr 2005
Location: not mexico
Guild: laaaaa
Profession: E/Me
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I think it's a fun system. I enjoy going elite hunting with friends. Some of those elites are very powerful and are not meant to be easily obtainable. It gives people time to adjust to new skills you will see in the arena and some to come as a surprise. It's exciting.
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May 15, 2005, 03:12 PM // 15:12
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#9
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Ascalonian Squire
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Finnally, a complaint with actual facts.
And i agree with most of them..
Sure i would rather be playing everquest, or World Of Warcraft, But with no monthly fees, ive manages to addict to this game.
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May 15, 2005, 04:02 PM // 16:02
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#10
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Ascalonian Squire
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Quote:
Originally Posted by xakia
I think it's a fun system. I enjoy going elite hunting with friends. Some of those elites are very powerful and are not meant to be easily obtainable. It gives people time to adjust to new skills you will see in the arena and some to come as a surprise. It's exciting.
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Exactly. You should work for your powerful skills... not have them handed to you on a silver platter.
-Dasein.
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May 15, 2005, 04:29 PM // 16:29
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#12
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Lion's Arch Merchant
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Quote:
Originally Posted by NiknudStunod
The capture system is garbage and you should not be forced to do anything. PvE players should be able to purchase there skills from the skill trainers and pvp should be able to unlock there skills with the click of a button. The game is nothing like it was toted to be all bwe and I for one and disappointed.
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Yeah, and Guilds shouldn't have to battle to gain rating, they should just be able to choose whatever rank they want. And there should be an NPC that you give any amount of gold to and he gives you back a thousand times more. Because who needs a game with something to work for, when you could have one with nothing to do?
If everyone could just unlock all the skills with a PvP character, a lot of the players would never do any PvE. The current system is excellent; if you want to PvP, you can make a character, but if you want it to be exactly the way you think it should be, you need to work.
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May 15, 2005, 04:42 PM // 16:42
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#13
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Academy Page
Join Date: Mar 2005
Location: California, USA
Guild: The Cornerstone
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It's a bloody game. If I wanted to do work, i'd go get another job. I bought this game to have fun, hence it being a game. If they don't want to explore because they can unlock skills easily, that's their perogative. Let people do what they like to do the most with the game, might it PvE or PvP.
Edit: The reason most people that are more PvE centric is all against in acquiring skills easier is because they don't wanna feel useless. They don't want to feel that all those grinding they did, is all in vain. They want everyone to go through the tortures they went through or it isn't all worty it. Hell, misery loves company right? Don't try to hold back people so that you feel better about on what you are doing. Leave people to their own devices and play your own with joy.
Last edited by Barkam; May 15, 2005 at 04:46 PM // 16:46..
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May 15, 2005, 04:43 PM // 16:43
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#14
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Ascalonian Squire
Join Date: May 2005
Guild: Nameless Ones
Profession: N/E
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Working for 2 hours for a skill and then having the monster that has it die before you capture it is a ridiculous amount of work.
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May 15, 2005, 04:46 PM // 16:46
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#15
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Academy Page
Join Date: Feb 2005
Guild: Warrior Nation
Profession: R/W
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Quote:
Originally Posted by stealth87
Sure i would rather be playing everquest, or World Of Warcraft
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*Vomit*
Sorry if I actually like my games to be fun
Quote:
Originally Posted by ShaneFalco
Yeah, but the problem is that the only people outside of your guild who will want to help you are those who need the skill as well. However you put it, 6 elementalists aren't going to do well running to an elite for a skill.
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If your guild isn't willing to help you get a skill you need, methinks it's time to search for a new guild...
Quote:
Originally Posted by Barkam
It's a bloody game. If I wanted to do work, i'd go get another job. I bought this game to have fun, hence it being a game. If they don't want to explore because they can unlock skills easily, that's their perogative. Let people do what they like to do the most with the game, might it PvE or PvP.
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If capturing skills qualifies as work to you, I want your job!
Last edited by WNxTyphoon; May 15, 2005 at 04:48 PM // 16:48..
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May 15, 2005, 04:56 PM // 16:56
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#16
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Krytan Explorer
Join Date: Feb 2005
Guild: Awoken Myth [MYTH]
Profession: Mo/
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AFAIK SoC will be changed, so that capturing will be easier. Just don't ask me when and how
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May 15, 2005, 05:01 PM // 17:01
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#17
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Denmark
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Quote:
Originally Posted by IceD'Bear
AFAIK SoC will be changed, so that capturing will be easier. Just don't ask me when and how
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NDA Breach!
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May 15, 2005, 05:59 PM // 17:59
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#18
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Krytan Explorer
Join Date: Feb 2005
Guild: Awoken Myth [MYTH]
Profession: Mo/
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Oh, you're not banned anymore Shin?
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May 15, 2005, 06:08 PM // 18:08
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#19
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Denmark
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Just put in the sin bin over night is all
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May 15, 2005, 06:40 PM // 18:40
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#20
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Desert Nomad
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I think the general idea of SoC is fine right now. They just have to tweak it a bit so that the currently impossible to capture skills are capturable (reduce SoC cast time, etc, so stances and other instant skills can be captured)
So far, I'd have to say both Caves of Sorrow and the Infusion mission can be done with henchies alone. All the areas around these places can also be done with henchies, so it shouldn't be that hard to track down the monsters. However, they should make the bosses have more hp, so they dont' get killed to easily.
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